Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 電子書 下載 2024


Introduction to 3D Game Programming with DirectX 11

簡體網頁||繁體網頁
Frank Luna
Mercury Learning & Information
2012-2-28
600
USD 49.95
Paperback
9781936420223

圖書標籤: DirectX11  DirectX  遊戲開發  圖形學  計算機圖形學  3D  C++  計算機   


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    发表于2024-06-21

    Introduction to 3D Game Programming with DirectX 11 epub 下載 mobi 下載 pdf 下載 txt 電子書 下載 2024

    Introduction to 3D Game Programming with DirectX 11 epub 下載 mobi 下載 pdf 下載 txt 電子書 下載 2024

    Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 電子書 下載 2024



    圖書描述

    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Direct3D Topics. Building a First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Selected solutions. Features: +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11 +Covers new Direct3D 11 features +Includes companion DVD with source code and 4-color graphics

    Introduction to 3D Game Programming with DirectX 11 下載 mobi epub pdf txt 電子書

    著者簡介

    Frank Luna has been programming interactive 3D graphics for more than ten years and has been using DirectX since v5. He is the author of three bestselling books on DirectX and has professionally worked on 3D medical imaging software, machine motion simulation tools, mobile games, and architectural design software, all using Direct3D. He holds a BS in Mathematics from the University of California, Irvine.


    圖書目錄


    Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 電子書 下載
    想要找書就要到 小哈圖書下載中心
    立刻按 ctrl+D收藏本頁
    你會得到大驚喜!!

    用戶評價

    評分

    該有的都有瞭,讀起來一氣嗬成,基礎部分都要讀,後麵的找自己喜歡的讀就好瞭,一開始配vs2015壞境麻煩瞭一些

    評分

    較dx9版本的龍書多瞭很多graphics理論的介紹,對非graphics背景的讀者很友好

    評分

    該有的都有瞭,讀起來一氣嗬成,基礎部分都要讀,後麵的找自己喜歡的讀就好瞭,一開始配vs2015壞境麻煩瞭一些

    評分

    比對著這個網站的翻譯一起看,叫我好人http://shiba.hpe.sh.cn/jiaoyanzu/wuli/Soft/NotXNA

    評分

    我的啓濛書...

    讀後感

    評分

    各方面的介绍都比较全面。但缺乏结合硬件流程对流水线的介绍, 总的来说做为游戏编程的d3d入门不错  

    評分

    很基础的一本书,但在某些地方都是点到即止,像是浅谈。 入门学习的,最好有一位高手带着学习这本书! 相对其它书而言,真的找不到比这本好的入门书了。

    評分

    一开始很担心自己的英文,但是又没有中文版,硬着头皮读了一段时间英文版,发现也没那么难,现在读了一半了,也做了后面的题,但是因为读的很慢,总觉得知识连贯不起来,可能要多读几遍了。好像这本书也没教什么具体的游戏编程经验,更多的是基础知识。但是因为有miloyip推荐从...  

    評分

    很基础的一本书,但在某些地方都是点到即止,像是浅谈。 入门学习的,最好有一位高手带着学习这本书! 相对其它书而言,真的找不到比这本好的入门书了。

    評分

    作者Frank维护的该书相关资源的网站地址更新了 http://www.d3dcoder.net This is the supplement website for the books: Introduction to 3D Game Programming with DirectX 9.0 Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach Introduction to ...  

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    Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 電子書 下載 2024


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