Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 电子书 下载 2024


Introduction to 3D Game Programming with DirectX 11

简体网页||繁体网页
Frank Luna
Mercury Learning & Information
2012-2-28
600
USD 49.95
Paperback
9781936420223

图书标签: DirectX11  DirectX  游戏开发  图形学  计算机图形学  3D  C++  计算机   


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    发表于2024-06-22

    Introduction to 3D Game Programming with DirectX 11 epub 下载 mobi 下载 pdf 下载 txt 电子书 下载 2024

    Introduction to 3D Game Programming with DirectX 11 epub 下载 mobi 下载 pdf 下载 txt 电子书 下载 2024

    Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 电子书 下载 2024



    图书描述

    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Direct3D Topics. Building a First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Selected solutions. Features: +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11 +Covers new Direct3D 11 features +Includes companion DVD with source code and 4-color graphics

    Introduction to 3D Game Programming with DirectX 11 下载 mobi epub pdf txt 电子书

    著者简介

    Frank Luna has been programming interactive 3D graphics for more than ten years and has been using DirectX since v5. He is the author of three bestselling books on DirectX and has professionally worked on 3D medical imaging software, machine motion simulation tools, mobile games, and architectural design software, all using Direct3D. He holds a BS in Mathematics from the University of California, Irvine.


    图书目录


    Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 电子书 下载
    想要找书就要到 笔趣阁图书下载中心
    立刻按 ctrl+D收藏本页
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    用户评价

    评分

    概念讲的浅显易懂

    评分

    较dx9版本的龙书多了很多graphics理论的介绍,对非graphics背景的读者很友好

    评分

    该有的都有了,读起来一气呵成,基础部分都要读,后面的找自己喜欢的读就好了,一开始配vs2015坏境麻烦了一些

    评分

    概念讲的浅显易懂

    评分

    看是看完了可是还没有脱离例子自己动手敲点东西。趁着距离开学还有点时间自己写点好玩的吧。

    读后感

    评分

    很基础的一本书,但在某些地方都是点到即止,像是浅谈。 入门学习的,最好有一位高手带着学习这本书! 相对其它书而言,真的找不到比这本好的入门书了。

    评分

    学习directx例子时,参考文档和此书。 哈哈,现在能畅通阅读3d方面的英文原版书了。数学的,物理的,都还行。  

    评分

    D3D编程, 想明白数学原理,读Andrew Lamothe的书; 想明白D3D的API与实现方式,读这本书。  

    评分

    学习directx例子时,参考文档和此书。 哈哈,现在能畅通阅读3d方面的英文原版书了。数学的,物理的,都还行。  

    评分

    一开始很担心自己的英文,但是又没有中文版,硬着头皮读了一段时间英文版,发现也没那么难,现在读了一半了,也做了后面的题,但是因为读的很慢,总觉得知识连贯不起来,可能要多读几遍了。好像这本书也没教什么具体的游戏编程经验,更多的是基础知识。但是因为有miloyip推荐从...  

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    Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 电子书 下载 2024


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